﻿using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;

namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL
{
	public interface IUSILOptimizer
	{
		public bool Run(UShaderProgram shader, ShaderSubProgram shaderData);
	}
}
